1. How and why did you get into League of Legends?
2. How often do you play? Do you consider yourself casual or hardcore?
3. How do you feel about casual vs hardcore? Do you believe that the game is trying to turn players hardcore in a way?
4. Do you feel yourself being absorbed into the game, often ignoring things happening outside of it? Why?
5. Do you prioritize winning, or having fun, or do you only see them both as one and the same? Why?
6. Do you utilize any builds/strategies when playing?
7. What spoils that fun and why?
8. Can you tolerate dealing with new players/strangers, or do you prefer to play with friends? Why?
9. Are you more into the game for the story, for simply playing, or for rankings?
10. If you are a player that plays for ranks, why?
11. What is your opinion on the e-sport movement that has been going on, like the tournaments? What about Korean boot camps?
12. What do you think about the matchmaking system in the game?
13. Do you think the game is perfectly balanced? This includes player levels, runes, champions, masteries, and summoner spells. Example: I notice a lot of players stick with Flash.
14. What kind of additions would you like to see come out of the lore within the game? If there was a mode that focused on the lore/personal stories of the characters, would you be inclined to play that more?
15. Personal additional comments:
1. A friend of mine recruited me to play.
2. I'd consider myself... fairly hardcore? I play almost daily, usually about 3 or 4 hours a day at times, but I'm nowhere near professional level. I don't have the health or the mindset to be in the top tier competitive play. I get demoralized easily, and I can be very skittish when push comes to shove. That said, I still do enjoy a challenging game, especially with players that are better than me so that I might be able to learn and become a more skillful player myself through experience.
3. I think it's likely trying to get players to become hardcore by offering rewards, prestige, and glory.
4. I most definitely hyper focus when I play League of Legends. A moment's distraction can mean the difference between life and death. It's intense and exciting like a fighting game mixed with a tactical and rpg game.
5. I prioritize a bit of both really. Winning and fun often go hand in hand, and as such I don't play against other players as frequently. However when I do, I try to just have fun with it because anticipating what another player might do is all the more thrilling.
6. I *always* utilize builds and strategies, sometimes of my own design, sometimes I even research builds other people use.
7. I'd have to say that people taking the game too seriously can often detract from this fun? League of Legends is a very competitive game, and that means it can bring out the best and the worst in people. The tribunal tries to weed it out as best they can, but you have to remember that we're only human.
8. I love playing with new people because it can add a challenge to an otherwise normally simple bot game. I enjoy teaching people the ropes because everyone is greenie to start off. Unfortunately most people *don't* have much patience for newer players, and even I will have less patience in the pvp setting.
9. I'd have to say more of the simply playing, though I do enjoy the rankings quite a bit.
10. I like the challenge, I like the recognition, and I like the rewards that go with it.
11. I like the tournaments and competitive play but... boot camps? That's news to me. Korea really takes their video games seriously.
12. I tend to think it's relatively well balanced. Usually it will adjust accordingly so that you're paired up with other available players in a pvp setting where you'll usually win about 50% of your matches because you'll be paired with or against people of your skill level.
13. Hahahaha... oh wait you're serious? Okay, so there are a lot of things that are fairly balanced with the game. For instance a skillful player will oftentimes find unique ways to use abilities people don't generally think of, and Riot is constantly updating and balancing the game. However nothing is perfect, and certain champions that get used a lot are likely to see a nerf or change if they're overpowering. This can be a good thing but it can also really suck if you *liked* the way the champion was before and now you're struggling to make sense of a champion that has been completely reworked. (Don't get me started on Soraka) The summoner spells tend to be fairly balanced, but a lot of people take flash because it's sort of like their safety net. It's likely the most versatile of the summoner spells though not always the most powerful summoner spell. However certain champions, items, abilities and summoner spells fall into a bit of a "DO NOT USE THIS" category. It's not even that they're necessarily bad, just not as good as it could be. Examples of this are items like the banner of command, ohmweraker, sword of the divine, or executioner's calling. They are not bad items by any means, but they're usually rather specific to the point where they rarely ever see use, and their power levels are very much between the cheap and easy stage and the god tier all my gold is gone tier of items. Certain summoner spells like clairvoyance or ghost don't always see as much use either because there are items that can serve relatively the same purpose.
14. I'm... uncertain. I would love to see more lore to some of my champions because some of it is really good... but at the same time the completely retconned a bunch fo the existing lore in favor of sparkly new story telling which I was not in favor of. I would LOVE to see League of Legends expand a bit more with more maps, more types of ways to play things, and really come out of the chess death cage match tournaments usually are. With chess there are only so many positions that can exist on a board, and as such there's technically always a right way to win, which I sometimes feel can be the case with professional fighting games. Without any sort of variables there is little random factor involved to give either side the upper hand simply by chance. That's a good thing in competitive game play, but doesn't exactly open up to casual audiences. Perhaps if they had some more carefree modes where random buffs could fall from the sky letting a champion become 14th level for 10 seconds, but afterwards they're turned into a powerless squid? Heck, probably the most popular game mode they ever came out with was called URF, or Ultra Rapid Fire mode, where everyone could spam out their abilities and attacks almost willy nilly! There's so much Riot COULD do with the game, but they seem to have a one track mind of making new champions, fixing up older stages and champions, releasing new skins and sales, and occasionally a new game mode or two to be tested out. The game mode I play most is ARAM which starts you off with a champion chosen completely at random from your roster and the free champions of the week. All your team mates and foes also have random champions. That can be really very fun! Nobody takes it as serious because there's the luck of the draw, and as such you don't have to focus so much on excelling or letting down yourself and your teammates. I have dozens of ideas that Riot could implement to the game, like adding a map that's two giant pirate ships facing off against one another, the turrets being replaced by cannons, the objective being to destroy the enemy ship's main sail or something of that nature. Another great map would be a castle siege, where you have castle turrets on one side, and catapults on the other, perhaps the objective nexus being inside the throne room, whereas the objective nexus of the besieging team is in a war tent. You could make them different sizes so you could start having teams of 2v2, 4v4, 6v6, or even massive 12v12 for a truly epic castle siege game. Obviously certain champions would have to be altered for such a matchup, or ults that target the whole team might rule supreme. Another mode you could have is a cutthroat free for all wild jungle fight, where everyone is a foe, and you have to climb your way to power by vanquishing your enemies, fighting monsters, and becoming king of the forest/mountain/hill/whatever. I like that League of Legends has so many champions, I love that they're always thinking of more champions they can introduce because it makes them so interesting in that they offer something for nearly everone. There are so many champions to chose from, so many different personalities, loyalties, friendships, rivalries, you're almost BOUND to find a champion you'll absolutely adore. Yet I feel like with how much the game has grown there's still so much more room for it to grow into something bigger, better, and more amazing than anyone has ever seen before. They have an entire world of lore to work with, so many settings and battles they could utilize, and so many things they could do to improve an already fantastic game.
15. Personal additional comments: I love League of Legends, I love Riot as a company because they're very friendly. There are still many, many things I would like to do to improve, or at least see improved with League of Legends. One last final note... RIOT DAMMIT!! FIX SORAKA! YOU STRANGLED HER, BROKE HER SOUL, SOLD HER VITAL ORGANS ON THE BLACK MARKET, AND REPLACED THEM WITH DYSFUNCTIONAL DECAYING- *cough* I mean uh... Please look into reworking her current rework? With that said, Sona's Q need a bit of help while her W probably needs a *slight* nerf. Both of these characters are supposed to be able to be mages as well as supports, and they cannot function as mages anymore, and are very outclassed as supports at the moment. That said, I usually don't have too much to complain about, and I find League of Legends to be one of my favorite ongoing hobbies at the moment.